YouTube has just got more dimensional. Adding width and growing space, one of the Internet’s most popular sites is now supporting 360-degree videos. By simply clicking through the scene, or tilting the mobile device, the user can see the world literally around one focal point.
Completely change gaze by allowing the brand new 360-view to rotate around any landscape, event, or person. 360-videos will now let the videography capture not just the scene, but those surveying the scene as well.
With YouTube recently adding the 360-degree video support to their website and to Android app versions of site, it allows users to support the technology in a phone or tablet, or any mobile device. You simply move the mobile device around to view all the alternative angles. The web versions is quite similar to Google Maps, you simply drag your mouse or use a series of arrows to see the view.
Although this is a great new feature, it likely comes as a direct move from Google in an attempt to create more videos that will be usable for virtual reality headsets. Currently, several major tech giants are attempting to create the first mainstream VR headset, and unfortunately, despite almost having the technology, we totally lack the videos to help create the VR experience. Those that wear the VR headset could use watch the YouTube videos for a better immersive experience, and control the video by simply moving their head from side to side to direct the views.
Major virtual reality headsets such as Oculus Rift and Project Morpheus seem to have settled their market on gaming, but thats only for now. VR has the potential to impact all media, including movies, YouTube videos, and possibly even music. Imagine re-watching every action movie you have ever seen, but instead of sitting in the audience, you are running along side of the main characters.
Although we already seen some 360-degree video cameras such as the Bublcam, Giroptic’s 360cam, Kodak’s SP360, and RICOH THETA, we are missing them from the major camera companies such as Nikon and Camera, and they are no where close to be mainstream, which means their images aren’t either.
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