The CPU speed indicates how many processing cycles per second can be executed by a CPU, considering all of its cores (processing units). It is calculated by adding the clock rates of each core or, in the case of multi-core processors employing different microarchitectures, of each group of cores.
Floating-point performance is a measurement of the raw processing power of the GPU.
Random-access memory (RAM) is a form of volatile memory used to store working data and machine code currently in use. It is a quick-access, temporary virtual storage that can be read and changed in any order, thus enabling fast data processing.
The graphics processing unit (GPU) has a higher clock speed.
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
I/O throughput refers to the bandwidth of the internal storage. Storage that supports faster data transmission speeds results in quicker load times.
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
NVMe SSDs use the PCIe interface, which has a higher bandwidth than the SATA interface. This results in much faster read/write speeds compared to SSDs which use the SATA interface.
A higher memory bandwidth means the memory can be accessed faster and therefore data can be retrieved quicker, having a positive effect on the performance.