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Project Morpheus Sets The Bar For VR

MWC presents the latest from Sony

Nicole Billitz
Project Morpheus Sets The Bar For VR

The newest version of the headgear is boasting a much larger 5.7-inch OLED screen (compared to the last 5-inch screen), that has a very nice 1920xRGBx1080 resolution.

Hardly new to GDC, Sony’s Project Morpheus made its return this past week to showcase the upgrades. The newest version of the headgear is boasting a much larger 5.7-inch OLED screen (compared to the last 5-inch screen), that has a very nice 1920xRGBx1080 resolution. It offers a 120Hz refresh rate, and now offers a 100 degrees field of view - all of which has greatly reduced the low resolution “screen door effect” complaints. It also now offers 120fps output, and the new SDK will even allow 60fps images output at 120fps as well, a pretty outstanding feature called reprojection. It also added an additional three tracking lights to the headset, which brings the total of LEDs up to 9, which improved the tracking accuracy.

It also relieved some of the weight, and adjusted the headset so as to make it more comfortable, and easier to put on and take off. It now features 3D audio, and social screen, which allows the user to stream the view from their headset to the TV screen so others can play along.

Most importantly, however, Sony seems to be attempting to create a harmony between Project Morpheus and the PlayStation4.

Most importantly, however, Sony seems to be attempting to create a harmony between Project Morpheus and the PlayStation4.

According the Sony Computer Entertainment executive Shuhei Yoshida, Project Morpheus will launch to consumers in the first half of 2016, which will allow developers an additional year to perfect the product. Rumor has it that developer kits have been shipping out by the truckload.

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